Distill Errors with ZIM 019

So your distill numbers, you put in the same app code numbers for each, and the difference coming out was 120k of minified code? That is a lot. What were your numbers and we will see what is causing the difference.

So I collate all the distill numbers across my all games using a python script. It pops out these:

21 28 22 1 50.44 6.1 50.5 50.435 50.34 10 17.6 12 50.432 47.5 7 59 50.6 50.7 7.5 47.6 34.85 50.8 13.5 9 41.5 13.45 50 48.1 40 52 50.97 48 41.55 41.97 54 27.66 27.6 27.5 55 41.1 41.7 41.95 69.9 47.7 33.15 9.8 11.7 30 45.3 6 18 20 19 35 45 11.5 17 9.7 13.46 7.8 66.5 45.5 13.61 41.64 13.2 41.71 50.1 8 31 34 56 27.68 41.2 36 41.63 32 45.12 83.3 83.35 83 9.99 83.36 41.8 53 27.65 51 41.6 39 13.32 45.22 53.2 81.5 81.6 47.8 47.87 13 13.1 27.8 13.3 27.7 13.47 13.34 13.4 53.15 14 27.9 47.88 69.972 33.16 33.165 53.5 13.466

Using the above numbers...
// ZIM - https://zimjs.com - DISTILLED NON-MINIFIED (570.7 KB) cat/04/ZIM
// ZIM - https://zimjs.com - DISTILLED NON-MINIFIED (737.1 KB) 019/ZIM

So a lot of dependencies must have been added to the parts of ZIM that I've used.