I'm using a legacy loader for my game which loads all the assets before the game starts. So for example I'l load a file myAudioSprite.mp3
which contaiins all my sounds with the ID "AudSprite"
. Does ZIM need to load the file itself in order to process the audiosprite data? Or can it process the already loaded "AudSprite" into separate sound instances (given the correct data; ids, start and end times).
I think ZIM would need to "load" it but if it is already loaded then it would take no time to load it - just then parse it so it knows the data.
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