Hi, I want to do character animation, but not with a spritesheet. Instead, I’d like to rig parts of the character, similar to how Unity does it - for example: https://youtu.be/0L0m8GS6KzA .
So basically, I would like to set up a hierarchy of Containers() with sprites in them and connect them so that, for example, dragging a hand would move the whole arm and the body. Is it possible?
I’ve found this example: ZIM - Puppets of Love - Code Creativity - so you can “rig” the parts. But how do you drag a hand to move the entire body? You would need some kind of inverse kinematics, am I right?
How can I approach this subject?