Well i'm still studying and at this moment haven't found the answers to these questions, so I thought : Let's ask in the new forum just to be sure.
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When working with 3D objects in Zim (with or without using textureactives) can the system also load GLB (the binary version of GLTF) ?
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Are draco compressed files supported (huge gain in used filesize/bandwidth)
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Can we PRELOAD the glb data with a zim preloader (nicely showing a progress bar) before we init the scene? Or is it always lazy async loading of 3D scene data?
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Is there any kind of physics library supported ? Not that I want to do extremely difficult stuff, but I would be nice to be able th throw a dice and see it randomly fall.
Kind regards,
Bart