We are doing some testing for the next hour or so on XR Controllers, movement and teleporting. So the live code will be in and out of service. We test - then set back. Test then setback. Etc.
Well... I don't know. It seems to be working now - we added some tests in XRControllers XRMovement and XRTeleport - I think it was the latter that was causing an issue. For a while, we were able to cross the controllers behind ourselves and always cause a freeze - or look around really fast and cause a freeze. Now we can't. So maybe we have fixed something. The only reason I hesitate is that I changed the teleporter code back to the original and then I could not break it again like before. So I have put back the new teleporter and perhaps it was because I had new controller and movement checks that the old teleport did not break it. Anyway. We will see how it goes into the future. Just tried about 20 apps - jumping around and loading, etc. and no freezing.