I remember there is a Zim way or example do to that.
I want the first circle (head) move first and all the other vertebrates move the same way and stop if the head stop.
Hi @amihanya I don't think there is anything in ZIM to help with this. Would it be changing on a grid? Or is it loose like join in physics?
I don't want it on grid. i need it free move
Not sure then.. perhaps use joints with physics. You can set gravity to 0 and use angular and linear damping to get the right feel. Here is a quick demo
WOW! thanks!!!