Rotating a physics container

I have some circles contained within non-dynamic rectangles (walls). Imagine a bottle with water (circles) inside as you rotate the bottle.
I’d like to be able to rotate the container around its centre (which I’ve set reg). I’m getting in a muddle. The “walls” with their physics properties don’t follow the rotation. Any help very much appreciated James

Sounds exciting! This game uses that technique... you basically add a dynamic false object and join the rectangle (made of rectangles) to it and spin it with impulse() - let us know if you have any questions about it. (And... see you Monday, James!)

1 Like

Thanks Dan, that sounds perfect!
See you on Monday!
James :smiling_face: