TextureActives needs to be before any texture is applied on 3D objects
Not sure - for instance setting the CanvasTexture to panel.canvas before the TextureActives is made does not work. TextureActives must prepare the canvas somehow.
TextureActives needs to be before any texture is applied on 3D objects
Not sure - for instance setting the CanvasTexture to panel.canvas before the TextureActives is made does not work. TextureActives must prepare the canvas somehow.
This makes sense - so just added a note in the docs to put the TextureActives object before applying any TextureActive textures to three.js objects