TextureActives needs to be before any texture is applied on 3D objects

TextureActives needs to be before any texture is applied on 3D objects

Not sure - for instance setting the CanvasTexture to panel.canvas before the TextureActives is made does not work. TextureActives must prepare the canvas somehow.

This makes sense - so just added a note in the docs to put the TextureActives object before applying any TextureActive textures to three.js objects