ZIM019 ActiveTexture not show in three material .why?
Can't look into all the details right now... but here are some things to check.
Note... if you are not using ZIM Three then you are writing a lot of extra code. But if you want to go raw three.js then make sure to check https://zimjs.com/015/textureactive_raw.html
Compare that to the code in https://zimjs.com/015/textureactive.html
Also, maybe remove the near and far and also check your camera position - perhaps just make a three.js plane or box where the textureactive is supposed to be to make sure you can see it.
Try in in 018 or maybe 015 and see if there is a difference.
I will check back tomorrow.
TextureActive does work in general in ZIM 019 - we have run a couple tests already and there has been no problem.
I have tested the code in ZIM018 and ZIM015, all run no problem,but not work in ZIM019.

in ZIM019 error
Okay - that is fixed - please do a hard refresh.
When the TextureActives was being made before having TextureActive objects to put in it the Tile it made was empty. In ZIM 019, we had put some code in to clear the bounds and then reset the bounds - the bounds of an empty tile was returning undefined and we tried to set that without testing. So we test and it works. May still get a warning from ZIM that the count of the Tile is ignored. But... that should be fine - maybe we will work out a way to avoid that message with an empty TextureActives.
Thanks!


