- To use RGBELoader_module, i need to point to:
import ZIM from "https://zimjs.org/cdn/018/zim_three";
import {RGBELoader} from "https://zimjs.org/cdn/r156/RGBELoader_module"; - It fix RGBELoader but affects load textures: as soon as we use a .load there is an error message ( new THREE.TextureLoader().load , new GLTFLoader().load, new RGBELoader().load ).
- On the other hand, using
import ZIM from "https://zimjs.com/cdn/018/zim_three";
there is no issue in using (new THREE.TextureLoader().load , new GLTFLoader().load) and new RGBELoader().load is not available yet.
That is how was able to figure out the issue.
Thank you.
-
Did you get any loading done with the RGBELoader? As in - could you see a model in ZIM with it?
-
When you run ZIM without the RBGBELoader do you sill get these warnings?
- Yes, the model does appear on the scene (eventually without textures).
- Without using RGBELoader , i got the following messages:
Let me do more testing. I will get back to you.
Thank you.
Yes - not sure.
To summarize, TextureLoader and GLTFLoader work if we do not import RGBELoader but break if we do. Do they break if we import RGBELoader but do not try to use it? Or only if we import and try to use it?
It seems like something in RGBELoader is overriding something that was needed or working in a different way in the other two. I am in the middle of some complicated code at the moment... but will have a look again sometime later today.

