I try to load ZIM Shader with an image (using channel0) in a ZIM TextureActive but without succeess.
I have the following error messsage:
ncaught TypeError: Failed to execute 'texImage2D' on 'WebGL2RenderingContext': Overload resolution failed.
But i found an alternative to make it work by doing a hard refresh after the first web page load. My question is: is there an example of having a ZIM TextureActive containing a ZIM Shader with channel0? Is it related to an Async?
Did you preload the image? So in the Frame() with the assets and path parameters?
Images were from many places. I put them in one place and force the load at the Frame level and the issue is fixed. Thank you Dr. Abstract.
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