now I need to flip the DPad to get the supercat into the correct direction, but axis:"all" is needed, but I do want only to go forward and backwards, can there be a better solution, so I can use axis:'vertical' but following direction of the cat?
I made it possible to turn the cat and fly forward and backwards with Dial and DPad()
but maybe ZIM 019 can make it easier .. so the DPad do not need to turn anymore because no going left and right still possible/!
I think the up for forward needs to be kept up. You don't want your interface rotating beneath you while you use it. For this, perhaps use something like this:
Super idea, but I want to track it with arrows and touchwheels.. so the fingers for touching or not over the game itself .. otherwise you will not see anymore the targets to hit
so see the hand overlapping the screen
Well, you will have to test it out. I imagine that trying to control a game with hand tracking on a little dial or dPad will be quite annoying.
The damping on the MotionController means that the cursor can be farther back from the fingers rather than right on it - so test it out and see which is easier.
We are not providing a rotating dPad, though, but maybe you can customize it - don't ask us how, you would have to do that.
an extra dpad with nob, because it is from ZIM TEN long ago integrated,
so I need more a drag and turn motionController as Octostudio does it for kids
why should we not be able to do it.. so we can show we can 'prove' the code for the controller