Some things rollover in TextureActive and some do not... just figured out what it is, I think. the stage.mouseX and stage.mouseY apparently do not move with pointer events. So need to convert any components with these to F.mouseX and F.mouseY which use the event objects for touch... and are converted to Retina locations - so modified e.stageX and e.stageY.
So... do this for the upcoming ZIM 017 will give more consistency especially with TextureActive which raycasts from pointer events.
This possibly could be wrong... maybe it is Mobile setting for pointer/rollovers that is affecting the VR versions of TextureActive... need to experiment more.